Instead, similar to the ATB system, turns were allotted based on a character's individual initiative, with faster units, regardless of their side, acting earlier and more frequently. There was no real-time clock, but neither did the game proceed in alternating rounds Fire Emblem-style between the player and the enemy. The result was certainly the best strategy RPG I ever played.įor its combat, which comprised about 90 percent of the experience, Final Fantasy Tactics married the turn-based gameplay and tiled battlefield of Tactics Ogre, itself modeled closely after Nintendo's Fire Emblem, with co-designer Hiroyuki Ito's Active Time Battle and job systems of the Final Fantasy series. The idea was to adapt some of the gameplay and aesthetic elements of Final Fantasy to the tactical combat and mature storytelling of Matsuno's acclaimed Tactics Ogre. Released for the Sony PlayStation in North America in 1998, Final Fantasy Tactics was written, designed, and directed by Yasumi Matsuno, creator of the Ogre Battle series. If you were to ask me what my favorite Final Fantasy was, my answer would not be any of the numbered installments, but rather Square's strategy RPG Final Fantasy Tactics.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |